PLAB is a laboratory at the Rovaniemi University of Applied Sciences. This laboratory specializes in Virtual Reality programming and developing services for different interest groups.
It is mostly geared toward students, to allow them to apply the skills they have learned throughout their education. Many thesis projects are implemented here in the form of desktop applications. For these uses, there are numerous computers and other pieces of technology available to work with, such as projectors and the Microsoft Kinect.
Because of its potential use in virtual reality, pLAB was curious about the abilities of the Kinect. For this reason, I was tasked with implementing a simple game that uses the Kinect as the preferred input device.
The game will mostly be used as a way to showcase what students can create at pLAB and thus should be accessible to different kinds of people. To accommodate this constraint, a puzzle game was chosen. The game is based on an old Windows game of which no new versions have been released in the last decade. The game consists of completing an electric circuit on a playing field with various pieces already placed, such as sockets, lamps, and obstacles.
Another important feature of the Kinect is the ability for a second player to join at any time. This feature has been incorporated into the game as well, scaling the difficulty with the number of players playing the game.
Most important in this application is of course the Kinect interface. The major technologies used, apart from the Microsoft Kinect, are Microsoft XNA and C#.
If you want to cite this thesis in your own thesis, paper, or report, use this format (APA):
VOSSEN, E. (2012). Kinetric.
Unpublished thesis, Xios, N-TECH.