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Data Gloves & Kinect

2012
SLUISLMANS, Arno
Professionele bachelor in de toegepaste informatica

Trefwoorden:

Abstract :
These days, companies all over the world are trying massively to create input devices
for computers, which diverge from the standard mouse-and-keyboard setup. While ev-
erybody is getting more and more familiar with the charms of handheld tablets and
their very intuitive input method, there is still a world of desktop computers, game con-
soles and other devices that are not handheld and need to be controlled from a certain
distance.
The Rovaniemi University of Applied Sciences is located in the capital city of Lapland,
Finland's northernmost region. Its Information Technology department has a laboratory,
pLAB, where students and employers work on various projects, ranging from research
for the university to complete products for the university's clients. We are two of the
students working in this laboratory, doing research on some new (and not so new)
input technologies: the CyberGlove (by CyberGloveSystems) and Microsoft's Kinect.
The CyberGlove is a glove with a number of sensors which return angle values to the
computer it is connected to. Based on these values, it is possible to construct a visual
presentation of the hand. Kinect is a combination of an infra-red transmitter/receiver
and a regular RGB camera, which are used to capture full body movements. Because
Kinect is not accurate enough to recognize exact angles of a hand's joints, the university
has asked us to experiment with collaboration between the two. Additionally, we are
combining Kinect and the CyberGlove with the Unity 3D engine.
The reason for this research is fairly basic: the university currently owns a very old and
slightly broken CyberGlove device, and is thinking of buying a new one. Buying such a
device would cost tens of thousands of euros, so they want to be absolutely sure whether
this would be worth it. The aim of the project is to decide whether the CyberGlove, in
combination with Kinect and Unity, can be a useful asset in future projects. This paper
is where we describe our ndings.

Full text:
File Size Type Checksum
201021910_201022786_13.pdf 3 MB Adobe PDF MD5

Dit eindwerk werd 1790 keer bekeken en 22 keer gedownload.
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If you want to cite this thesis in your own thesis, paper, or report, use this format (APA):

SLUISLMANS, A. (2012). Data Gloves & Kinect. Unpublished thesis, Xios, N-TECH.
Retrieved from http://doksxios.pxl.be/doks/do/record/Get?dispatch=view&recordId=Sxhl8ae680b4427342ca01427a4c8e7e0006.




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